Apr 26

There are so many game Review sites out there now that it’s difficult for smaller sites to even compete. In your opinion what should sites do to separate themselves from the rest? I think perhaps more indie game/ arcade Game Reviews?

I want my reviewers telling me it how it is. The startup site below is run by two guys. Looks like its going to kick ass once they get it rolling…

Mar 25

Critical Path: How to Review Videogames for a Living
Product DescriptionIt’s your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right? Actually, it can. It’s definitely not easy to get this dream job—it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours. Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling Reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

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Feb 20

Critical Path: How to Review Videogames for a Living
Product DescriptionIt’s your dream job: Playing video games. Writing about them. Getting paid. It will never happen, right?

Actually, it can. It’s definitely not easy to get this dream job—it requires a lot of perseverance, plenty of patience, a certain amount of skill, and a fair amount of luck. But with the right combination of elements, this job can be yours.

Critical Path: How to Review Videogames for a Living will tell you what you need to know and what you need to do to make a run at this career, for real. This includes how to write compelling Reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

So, the next step is yours. Get Critical Path, and press start.

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Feb 11

A Game of Hide and Seek (New York Review Books Classics)
Product DescriptionHarriet and Vesey meet when they are teenagers, and their love is as intense and instantaneous as it is innocent. But they are young. All life still lies ahead. Vesey heads off hopefully to pursue a career as an actor. Harriet marries and has a child, becoming a settled member of suburban society. And then Vesey returns, the worse for wear, and with him the love whose memory they have both sentimentally cherished, and even after so much has happened it cannot be denied. But things are not at all as they used to be. Love, it seems, is hardly designed to survive life.
      One of the finest twentieth-century English novelists, Elizabeth Taylor, like her contemporaries Graham Greene, Richard Yates, and Michelangelo Antonioni, was a connoisseur of the modern world’s forsaken zones. Her characters are real, people caught out by their own desires and decisions, and they demand our attention. The be-stilled suburban backwaters she sets out to explore shimmer in her books with the punishing clarity of a desert mirage.

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Feb 8

Bet the House: How I Gambled Over a Grand a Day for 30 Days on Sports, Poker, and Games of Chance
Product Description

Over 30 days in early 2009, Richard Roeper risked more than a quarter-million dollars on practically every method of gambling currently available in America. Bet the House chronicles his wild journey. Follow Roeper as he travels from celebrity-filled Vegas tournaments to podunk dog races, negotiates illegal sports bets with shadowy bookies, trolls overseas-based Internet gaming sites, wagers against a radio comedian, haunts blackjack tables, and flips coins at a bar. As the wins and losses mount, you’ll share his suspense over that next big bet, the one that might, just might, get him back to black by the end of his odyssey.

 

Bet the House also explores:

•         What it’s like to bet money you don’t have, knowing that if you lose, you’re in some serious trouble.

•         The worst referee’s decision in the NFL in the last decade, and how it cost the author thousands of dollars.

•         The time Roeper won more than $20,000 on a single horse race.

•         Why the slots are such a bad play, why Roeper hates baccarat, and why state lotteries are worse than any numbers game run by the mob.

•         The 10 best gambling movies of all time.

 

The true national pastime isn’t baseball or football or basketball. It’s gambling–on fantasy football, March Madness, poker, slots, the lottery, keno, church raffles, bingo, and more. Bet the House recounts with humor and pride the ultimate thrill ride of one American gambler.

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Feb 5

Brilliance Audio.(Audiobook review): An article from: Internet Bookwatch
Product DescriptionThis digital document is an article from Internet Bookwatch, published by Midwest Book Review on March 1, 2009. The length of the article is 636 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available immediately after purchase. You can view it with any web browser.

Citation Details
Title: Brilliance Audio.(Audiobook review)
Author: Gale Reference Team
Publication: Internet Bookwatch (Newsletter)
Date: March 1, 2009
Publisher: Midwest Book Review
Page: NA

Article Type: Audiobook review

Distributed by Gale, a part of Cengage Learning

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Jan 26

Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship, and History T (Since 1970: Histories of Contemporary America)
Product Description

Recent history—the very phrase seems like an oxymoron. Yet historians have been writing accounts of the recent past since printed history acquired a modern audience, and in the last several years interest in recent topics has grown exponentially. From Walmart to disco and from Chavez to Schlafly, books about the history of our own time have become arguably the most exciting and talked-about part of the discipline.

Despite this rich tradition and growing popularity, historians have engaged in little discussion about the specific methodological, political, and ethical issues related to writing about the recent past. The twelve essays in this collection explore the challenges of writing histories of recent events where visibility is inherently imperfect, hindsight and perspective are lacking, and historiography is underdeveloped.

Those who write about events that have taken place since 1970 encounter exciting challenges that are both familiar and foreign to scholars of a more distant past, including suspicions that their research is not historical enough, negotiation with living witnesses who have a very strong stake in their own representation, and the task of working with new electronic sources. Contributors to this collection consider a wide range of these challenges. They question how sources like television and video games can be better utilized in historical research, explore the role and regulation of doing oral histories, consider the ethics of writing about living subjects, discuss how historians can best navigate questions of privacy and copyright law, and imagine the possibilities that new technologies offer for creating transnational and translingual research opportunities. Doing Recent History offers guidance and insight to any researcher considering tackling the not-so-distant past.

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Jan 23

Funny Bones: Comedy Games and Activities for Kids
Product Description

Kids love to be funny! Every classroom or neighborhood has a kid whose greatest ambition is to make people laugh—and all kids love to laugh at the jokes and antics of their friends. Funny Bones is designed to bring out the humor in every kid. For those who already have a comic streak, it provides wonderful new material for routines and scenes. For shyer children, it boosts self-confidence and a sense of fun. The first few chapters tackle the idea of comedy and what makes it funny, introducing famous comedians like Charlie Chaplin and Lily Tomlin and a variety of ways for young comics to create a trademark style. Later chapters offer hilarious improv games and valuable tips—for instance, don’t ask questions in improv routines, but instead make statements that other actors can build on. The book concludes with comedic scenes for young people and suggestions for comedic play that kids can perform.

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Jan 22

The accident game: Claims review for cost containment in physical therapy

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Jan 16

The Hunger Games.(Young adult review)(Book review): An article from: Reviewer's Bookwatch
Product DescriptionThis digital document is an article from Reviewer’s Bookwatch, published by Midwest Book Review on October 1, 2009. The length of the article is 647 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available immediately after purchase. You can view it with any web browser.

Citation Details
Title: The Hunger Games.(Young adult review)(Book review)
Author: Debra Hamel
Publication: Reviewer’s Bookwatch (Newsletter)
Date: October 1, 2009
Publisher: Midwest Book Review
Page: NA

Article Type: Young adult review, Book review

Distributed by Gale, a part of Cengage Learning

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